Hello! I’ve been having a ton of fun diving into Tribe XR lately…it’s really allowed me to scratch an itch I’ve had since I sold off all my equipment in the late 00’s. I’ve run into a bit of a problem, though, and I can’t find a solution that ticks all of the important boxes for me without making any tradeoffs.
The Setup:
- Quest 3 headset
- PCVR via Oculus Link (cable)
- Master audio is being output to my PC which is then connected to my sound system via AUX cable
- Master/Cue is being output to the Quest 3 headset
- Meta version of the app (I’m open to using Steam instead of Meta if needed)
The Issue:
The way I currently have things set up, the master audio output is affected by latency by the measure of approximately 1/2 beat. This causes problems when beat matching the cued track in my headset…when the cued track is mixed into the master audio channel it immediately sounds like there are boots in the dryer.
Using the standalone app eliminates the latency issue, but in order to cue into headphones, the stereo audio needs to be split into two mono channels…one for master and one for master/cue.
The “Important” Boxes I Need to Check off:
- Master output to my sound system
- Cue/Master output to my headphones or headset
- Audio latency low enough to be negligible
- Stereo output, not mono
- I want to be able to beat match manually, using beat sync gets boring quick
I’ve never had much success solving the issue of latency any time I’ve tried to use a DAW or play with other DJ hardware that integrates with my PC. I know there are some steps one can take with regard to audio drivers and such, but I really don’t know where to even begin. For anyone familiar with the issue of audio latency in a similar use case, do I have a bit of a pipe dream or are there steps I can take to negate this issue?
Thanks for taking the time to read my post and share your knowledge. Kindest regards.
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